new build instructions

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new build instructions

James E. Hopper-2
Wanted to supply some feedback on the new git build instructions.  the new script is really nice, but the directions confused me for plugins.  when i use the script, it put the skeleton make file and such for plugins in the build directory but then none of them get build. the directions make it seem thats all you need to do.  in reality you also need to go into ossim-cmake-config.sh and add "=ON" for each plugin you want built.  it was  a bit confusing because whats in then file checked out has -D options for each plugin but since there was no "=OFF" i assumed that the option was turning them on ,  not turning them off.

Also some discussion of where to put the plugins and how to let the apps know where to find them.

Again, the script is really nice, just thought i would point out a couple things that could be added to the directions that would make it clearer.

best jim


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Re: new build instructions

Oscar Kramer
Thanks Jim.The feedback is greatly appreciated. I wish everyone would do that!

In the process of "moving the cheese," some of the documentation I wrote in the readme probably did become obsolete. I have been trying to keep it up-to-date but missed that one. It used to be that the plugins would default to "on" but we changed that behavior after consolidating all the plugins into one repo. I'll document the change momentarily.
RE the default plugin location. I never used that, but, looking at the code, it looks like it is supported -- somewhat. I didn't try it, but it looks like any plugin located in your home directory will be automatically picked up. Look at ossim/src/init/ossimInit.cpp line 502 & 503. Maybe Dave or Garrett can chime in.

Oscar


From: jim hopper <[hidden email]>
To: ossim users <[hidden email]>
Sent: Thursday, March 3, 2016 12:25 PM
Subject: [OSSIM] new build instructions

Wanted to supply some feedback on the new git build instructions.  the new script is really nice, but the directions confused me for plugins.  when i use the script, it put the skeleton make file and such for plugins in the build directory but then none of them get build. the directions make it seem thats all you need to do.  in reality you also need to go into ossim-cmake-config.sh and add "=ON" for each plugin you want built.  it was  a bit confusing because whats in then file checked out has -D options for each plugin but since there was no "=OFF" i assumed that the option was turning them on ,  not turning them off.

Also some discussion of where to put the plugins and how to let the apps know where to find them.

Again, the script is really nice, just thought i would point out a couple things that could be added to the directions that would make it clearer.

best jim


------------------------------------------------------------------------------
Site24x7 APM Insight: Get Deep Visibility into Application Performance
APM + Mobile APM + RUM: Monitor 3 App instances at just $35/Month
Monitor end-to-end web transactions and take corrective actions now
Troubleshoot faster and improve end-user experience. Signup Now!
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_______________________________________________
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[hidden email]
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------------------------------------------------------------------------------
Site24x7 APM Insight: Get Deep Visibility into Application Performance
APM + Mobile APM + RUM: Monitor 3 App instances at just $35/Month
Monitor end-to-end web transactions and take corrective actions now
Troubleshoot faster and improve end-user experience. Signup Now!
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Re: new build instructions

James E. Hopper-2
Thanks, will look at that.

best jim


On Thu, Mar 3, 2016 at 1:17 PM, Oscar Kramer <[hidden email]> wrote:
Thanks Jim.The feedback is greatly appreciated. I wish everyone would do that!

In the process of "moving the cheese," some of the documentation I wrote in the readme probably did become obsolete. I have been trying to keep it up-to-date but missed that one. It used to be that the plugins would default to "on" but we changed that behavior after consolidating all the plugins into one repo. I'll document the change momentarily.
RE the default plugin location. I never used that, but, looking at the code, it looks like it is supported -- somewhat. I didn't try it, but it looks like any plugin located in your home directory will be automatically picked up. Look at ossim/src/init/ossimInit.cpp line 502 & 503. Maybe Dave or Garrett can chime in.

Oscar


From: jim hopper <[hidden email]>
To: ossim users <[hidden email]>
Sent: Thursday, March 3, 2016 12:25 PM
Subject: [OSSIM] new build instructions

Wanted to supply some feedback on the new git build instructions.  the new script is really nice, but the directions confused me for plugins.  when i use the script, it put the skeleton make file and such for plugins in the build directory but then none of them get build. the directions make it seem thats all you need to do.  in reality you also need to go into ossim-cmake-config.sh and add "=ON" for each plugin you want built.  it was  a bit confusing because whats in then file checked out has -D options for each plugin but since there was no "=OFF" i assumed that the option was turning them on ,  not turning them off.

Also some discussion of where to put the plugins and how to let the apps know where to find them.

Again, the script is really nice, just thought i would point out a couple things that could be added to the directions that would make it clearer.

best jim


------------------------------------------------------------------------------
Site24x7 APM Insight: Get Deep Visibility into Application Performance
APM + Mobile APM + RUM: Monitor 3 App instances at just $35/Month
Monitor end-to-end web transactions and take corrective actions now
Troubleshoot faster and improve end-user experience. Signup Now!
http://pubads.g.doubleclick.net/gampad/clk?id=272487151&iu=/4140
_______________________________________________
www.ossim.org
Ossim-developer mailing list
[hidden email]
https://lists.sourceforge.net/lists/listinfo/ossim-developer




------------------------------------------------------------------------------
Site24x7 APM Insight: Get Deep Visibility into Application Performance
APM + Mobile APM + RUM: Monitor 3 App instances at just $35/Month
Monitor end-to-end web transactions and take corrective actions now
Troubleshoot faster and improve end-user experience. Signup Now!
http://pubads.g.doubleclick.net/gampad/clk?id=272487151&iu=/4140
_______________________________________________
www.ossim.org
Ossim-developer mailing list
[hidden email]
https://lists.sourceforge.net/lists/listinfo/ossim-developer