I like this idea. If I understand it correctly then the 'master'
python plugin would check at run time if python is present and qgis
python bindings are available and then load itself and any available
> Hi there,
> I've been thinking about turning the python support into a plugin. If
> we compile with Python support, we have a static python dependency in
> the qgis binary.
> I think that's an issue for packaging. With python support as plugin,
> we could split the python plugin into a separate shared library. If
> python isn't there, the load of the plugin simply fails (similar to the
> GRASS plugin).
> On Debian for instance that would open the possiblity to split off the
> python depencency to a separate package (currently the qgis executable
> itself depends on python) and make providing individual packages for
> different python version easier.
> On Windows we wouldn't need to package python with qgis. We'd just
> notify the user that python is available and will appear when python is
> Maybe we should do the same for GRASS. Instead of packaging GRASS with
> QGIS on windows, we'd dynamically depend on the WinGRASS package.
> This could be done by implementing plugin providers implemented in C++
> that allow to load, unload and list available and loaded plugins. The
> plugin provider would be registered with the plugin registry on load.
> Initially there would be a builtin plugin provider for C++ plugins and a
> provider plugin for python plugins. That plugin would depends on the
> python library and also provide the python bindings.
> That way we could also generalize the handling of plugins in QgisApp and
> the plugin manager and eliminate HAVE_PYTHON there.
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