Hi,
In QGIS 3 the node editing on canvas was quite improved (thanks Martin and the sponsors!), however, the vertex editor that allowed to edit individual nodes in a list of exact coordinates suffered a lot. See https://issues.qgis.org/issues/17243 Could a developer, during feature freeze, give the vertex editor some attention and fix the open issues? I know that one can also use the advanced digitizin panel to edit vertices - but to be honest, this panel is so confusing to me - and probably to 90 % of the users out there as well - so I think the separate vertex editor panel still makes sense. For 3.2 I would even suggest to add new features to the vertex editor panel, to allow adding new features or add/delete individual coordinates of existing features, e.g. add new points at a given position, or delete one or more nodes. And of course, expose and allow editing z and m values. @Martin: would you have time fixing the vertex editor during the bug fixing period, or should I ask another dev? Thanks, Andreas _______________________________________________ QGIS-Developer mailing list [hidden email] List info: https://lists.osgeo.org/mailman/listinfo/qgis-developer Unsubscribe: https://lists.osgeo.org/mailman/listinfo/qgis-developer |
Hi Andreas
On Wed, Oct 4, 2017 at 10:00 AM, Andreas Neumann <[hidden email]> wrote: > Hi, > > In QGIS 3 the node editing on canvas was quite improved (thanks Martin and > the sponsors!), however, the vertex editor that allowed to edit individual > nodes in a list of exact coordinates suffered a lot. > > See https://issues.qgis.org/issues/17243 > > Could a developer, during feature freeze, give the vertex editor some > attention and fix the open issues? Yeah I would happy to look into it. The issue is that as soon as node tool was freed from the requirement of dealing with just one feature at a time, there is not necessarily 1:1 relationship between what is active in node tool and the vertex editor. This made me think whether it would not be more useful to have a separation between node tool and the vertex editor table. E.g. the vertex editor could be a standalone dock widget with its own map tool to pick active feature. This could probably solve all the issues listed in the bug above. I am not sure what are the common use cases of the vertex editor - do people commonly use numeric input of vertex coordinates together with visual editing or are they barely used at the same time? Maybe Andreas if you could describe your use case for vertex editor, that would help me understand the workflow. > I know that one can also use the advanced digitizin panel to edit vertices - > but to be honest, this panel is so confusing to me - and probably to 90 % of > the users out there as well - so I think the separate vertex editor panel > still makes sense. It is a bit difficult to grasp at first, but it is quite powerful - maybe some tutorial videos would help to get people on board... > For 3.2 I would even suggest to add new features to the vertex editor panel, > to allow adding new features or add/delete individual coordinates of > existing features, e.g. add new points at a given position, or delete one or > more nodes. I think this would go well together with my proposal above to make the vertex editor independent from the node tool. > And of course, expose and allow editing z and m values. Editing of Z/M values should be already supported - or am I wrong? > @Martin: would you have time fixing the vertex editor during the bug fixing > period, or should I ask another dev? Yeah I can handle that - of course first we need an agreement how the vertex editor should behave... Cheers Martin _______________________________________________ QGIS-Developer mailing list [hidden email] List info: https://lists.osgeo.org/mailman/listinfo/qgis-developer Unsubscribe: https://lists.osgeo.org/mailman/listinfo/qgis-developer |
Hi, Agreed with Martin, the ergonomics changed because now we can't anymore assume all the vertices are in the same feature. Not being able to sub select a node without loosing previous selection is indeed a pain. Martin is there any solution to keep a node selection, and be able to subselect nodes from the map? The use case I know is more typing z / m values easily than entering XY. X/Y typing is not so difficult using the advanced editor panel (just type "x" then paste the X, "y" then paste) . It requires less mouse clicks for sure than the node editor panel. We maybe could add the z and m SpinBox with z and m shortcuts too there. Régis 2017-10-05 11:01 GMT+02:00 Martin Dobias <[hidden email]>: Hi Andreas _______________________________________________ QGIS-Developer mailing list [hidden email] List info: https://lists.osgeo.org/mailman/listinfo/qgis-developer Unsubscribe: https://lists.osgeo.org/mailman/listinfo/qgis-developer |
In reply to this post by Martin Dobias
Hi Martin,
>> And of course, expose and allow editing z and m values. > > Editing of Z/M values should be already supported - or am I wrong? yes, but is broken in 2.18 (changing the value does not stick, works in 2.14 and master) and broken is as well moving nodes/features of postgis 3d lines and polygons. The problem of editing z values in master is the following: when selecting a vertex the vertex editor panel does not open automatically and when you open it manually the focus is not on the select vertex (as it happens in 2.14 and 2.18). cheers! -- G -- _______________________________________________ QGIS-Developer mailing list [hidden email] List info: https://lists.osgeo.org/mailman/listinfo/qgis-developer Unsubscribe: https://lists.osgeo.org/mailman/listinfo/qgis-developer |
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