Proposition for locking a final design in itowns

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Proposition for locking a final design in itowns

Adrien Berthet
<script type="text/javascript"> var spector; var captureOnLoad = false; var captureOffScreen = false; window.__SPECTOR_Canvases = []; (function() { var __SPECTOR_Origin_EXTENSION_GetContext = HTMLCanvasElement.prototype.getContext; HTMLCanvasElement.prototype.__SPECTOR_Origin_EXTENSION_GetContext = __SPECTOR_Origin_EXTENSION_GetContext; HTMLCanvasElement.prototype.getContext = function () { var context = null; if (!arguments.length) { return context; } if (arguments.length === 1) { context = this.__SPECTOR_Origin_EXTENSION_GetContext(arguments[0]); if (context === null) { return context; } } else if (arguments.length === 2) { context = this.__SPECTOR_Origin_EXTENSION_GetContext(arguments[0], arguments[1]); if (context === null) { return context; } } var contextNames = ["webgl", "experimental-webgl", "webgl2", "experimental-webgl2"]; if (contextNames.indexOf(arguments[0]) !== -1) { context.canvas.setAttribute("__spector_context_type", arguments[0]); // Notify the page a canvas is available. var myEvent = new CustomEvent("SpectorWebGLCanvasAvailableEvent"); document.dispatchEvent(myEvent); if (captureOffScreen) { var found = false; for (var i = 0; i < window.__SPECTOR_Canvases.length; i++) { if (window.__SPECTOR_Canvases[i] === this) { found = true; break; } } if (!found) { window.__SPECTOR_Canvases.push(this); } } if (captureOnLoad) { // Ensures canvas is in the dom to capture the one we are currently tracking. if (this.parentElement || false) { spector.captureContext(context, 500, false); captureOnLoad = false; } } } return context; } })()</script><script type="text/javascript"> var spector; var captureOnLoad = false; var captureOffScreen = false; window.__SPECTOR_Canvases = []; (function() { var __SPECTOR_Origin_EXTENSION_GetContext = HTMLCanvasElement.prototype.getContext; HTMLCanvasElement.prototype.__SPECTOR_Origin_EXTENSION_GetContext = __SPECTOR_Origin_EXTENSION_GetContext; HTMLCanvasElement.prototype.getContext = function () { var context = null; if (!arguments.length) { return context; } if (arguments.length === 1) { context = this.__SPECTOR_Origin_EXTENSION_GetContext(arguments[0]); if (context === null) { return context; } } else if (arguments.length === 2) { context = this.__SPECTOR_Origin_EXTENSION_GetContext(arguments[0], arguments[1]); if (context === null) { return context; } } var contextNames = ["webgl", "experimental-webgl", "webgl2", "experimental-webgl2"]; if (contextNames.indexOf(arguments[0]) !== -1) { context.canvas.setAttribute("__spector_context_type", arguments[0]); // Notify the page a canvas is available. var myEvent = new CustomEvent("SpectorWebGLCanvasAvailableEvent"); document.dispatchEvent(myEvent); if (captureOffScreen) { var found = false; for (var i = 0; i < window.__SPECTOR_Canvases.length; i++) { if (window.__SPECTOR_Canvases[i] === this) { found = true; break; } } if (!found) { window.__SPECTOR_Canvases.push(this); } } if (captureOnLoad) { // Ensures canvas is in the dom to capture the one we are currently tracking. if (this.parentElement || false) { spector.captureContext(context, 500, false); captureOnLoad = false; } } } return context; } })()</script>
Hello all,

As some may have already read it, I'm proposing my view on a final design of iTowns in an issue in Github:

If you don't want to interact in Github, feel free to discuss also here.

Adrien

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